![]() This spell is nearly identical to the Original D&D version, except that creatures and caster four levels or 4 HD greater than the caster can bypass the lock.ĭescription in 2nd Edition: Wizard Lock. ft./level Compontents V,S Casting Time 2 segments Saving Throw None. Level 2 Range Touch Duration Permanent Area of Effect 30 sq. In this version of the game, any magic using character or creature that is three levels or three hit dice greater than the caster can open the wizard lock as easily as the caster can.ĭescription in AD&D: Wizard Lock. This is similar to the 5e spell with one notable exception. evel 2 Range 10 feet Duration Permanent Effect One portal or lock. The material component* for the spell is gold dust worth at least 25 gp, which is consumed when the spell is cast.įirst Appearance/Antecedent: Original D&D - Wizard Lockĭescription in Original D&D: Wizard Lock. This spell does not prevent a lock from being picked or forced, but it increases the DC by 10 for success. A Knock spell will suppress the Arcane Lock for 10 minutes. Dispel Magic will permanently dispel the Arcane Lock. ![]() You can set a password that when spoken within 5 feet of the object will suppress the effect of the spell for 1 minute. At the time of the spell you can designate specific individuals who can open it normally (you can always open it normally). Stat Block: Lvl: 2nd Casting Time: 1 Action Range/Area: Touch Components: V, S, M* DURATION: Until Dispelled School: Abjuration Attack/Save: None Damage/Effect: Utility.ĭescription: This spell will permanently lock a closed door, window, gate, chest, or entryway.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |